Lesson 10
Learning Intention
To investigate community databases.
Lesson Information
- Think of the various information systems (databases) that benefit your community, for example, local library, Emergency Services, Australian Census Information.
Here’s a link to the Australian Bureau of Statistics to help you: abs.gov.au
- Draw up a table as shown below. Answer the questions for each community database.
How do you think they help the community? | Why is it important for them to collect the information they do? | |
Local Library Services | ||
Emergency Services (Police, Fire, Ambulance) | ||
Australian Census Information |
Reflection
What are some other types of community databases? How do they assist people? Click this link: https://tinyurl.com/Yr4T4W1
I’d love to see to see your work! Please take a photo and email to: mziino@hillsmeade.vic.edu.au
Lesson 9
Learning Intention
To create an interactive poster about Cyber Safety.
Lesson Information
Using Google Chrome go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
For individual sign in information, check the DigiTech Learning Task section on Compass.
Watch week 2 video to see how to sign in to Code.org
Lesson 9: About Me in Sprite Lab
- Brainstorm the main points to remember about Cyber Safety. Jot down the 5 things you think are most important.
- Work your way through the “About Me in Sprite Lab” activities and create a Cyber Safety interactive poster. Think about how the information you provide could help another student.
- Copy the project link and paste it in an email to me – I would love to see them!
Reflection
What did you need to think carefully about when creating your poster?Please share your reflection and interactive poster with me: mziino@hillsmeade.vic.edu.au
Lesson 8
Learning Intention
To complete a DigiTech Learning Task.
Lesson Information
DigiTech Learning Task
- Click on the link to complete the DigiTech questions.
- Have a go at each question, they are all about your DigTech learning in Term 3.
- https://tinyurl.com/yr4DTwk8LT
Lesson 7
Learning Intention
To identify actions that connect to input events.
To create an interactive animation using sprites, behaviours and events.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
For individual sign in information, check the DigiTech Learning Task section on Compass.
Watch week 2 video to see how to sign in to Code.org
Lesson 7: Alien Dance Party with Sprite Lab
In today’s activity you will continue working in Sprite Lab. You will create an ‘alien dance party’! You will use events to make characters move around the screen, make noises and change backgrounds based on user input.
Have fun at the Dance Party!
Reflection
I’d love to see your dance party – please share your animation by clicking the “share” button, copying the url link and pasting it in an email to me: mziino@hillsmeade.vic.edu.au
Lesson 6
Learning Intention
To explore using Sprites in a game setting.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
For individual sign in information, check the DigiTech Learning Task section on Compass.
Watch week 2 video to see how to sign in to Code.org
Lesson 6: Swimming Fish with Sprite Lab
This lesson introduces us to Sprites in Code.org (remember using Sprites in Scratch?). Sprites are characters or objects that you can move, change, and manipulate. Behaviours are actions that sprites will take continuously until they are stopped.
I hope you enjoy making your very own fish tank. 🙂
Reflection
Click the link to complete the week 6 reflection https://tinyurl.com/year4DTweek6
Lesson 5
Learning Intention
To explore conditionals within code.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! J
For individual sign in information, check the DigiTech Learning Task section on Compass.
Watch week 2 video to see how to sign in to Code.org
Lesson 4: Conditionals with the Farmer
This lesson introduces while loops and if/else statements.
Remember the example from last week if we program a robot to walk along a path.
When the path ends (eg it gets to a wall), it would then need to sit down. How would you get the robot to respond if it came to a wall or a chair? Look at the example below:
while there is a path ahead
walk forward
if there is a chair, step over it
sit down
Vocabulary
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- While Loop: A loop that continues to repeat while a condition is true.
Reflection
Were any conditionals confusing? How did you overcome it?
Lesson 4
Learning Intention
To explore conditionals within a code.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! J
For individual sign in information, check the DigiTech Learning Task section on Compass.
Watch week 2 video to see how to sign in to Code.org
Lesson 3: Conditionals in Minecraft:
In these sets of tasks you will have a chance to practise ideas that you have learned already, as well as getting a sneak peek at conditionals!
Vocabulary
- Condition: A statement that a rpogram checks to see if it is true or false. If true, an action is taken. Otherwise, the action is not taken.
- Conditionals: Statements that only run under certain conditions.
Think about how you would program a robot to walk along a path. When the path ends (e.g.: it gets to a wall), it would then need to sit down. How would you get the robot to respond if it came to a wall or a chair? Look at the example below:
while there is a path ahead
walk forward
if there is a chair, step over it
sit down
Reflection
Were any conditions confusing? How did you overcome it?
Lesson 3
Learning Intention
To create an image using loops within a code.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Class Codes:
4B: LXMNDR
4D: SWWHYQ
For individual sign in information, check the DigiTech Learning Task section on Compass.
4A, 4C, 4E: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
Lesson 3: Programming and Loops with Artist
In these sets of tasks you will make your own drawing designs using a small number of blocks and digital stickers. You may need to use the repeat block to create loops in your code.
Remember to take your time and go through your code one step at a time.
Reflection
Why do we use repeat blocks within a sequence of code?
Lesson 2
Learning Intention
To develop algorithms by stacking blocks together.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Lesson 1: Sequencing in the Maze
Have a go at completing the activities
Reflection
Which activity was your favourite?
Lesson 1
Learning Intention
To understand strategies to practise Cyber Safety.
Lesson Information
PC/Laptop
Using a PC/laptop and Internet Explorer (requires Flash), visit:
http://portal.ccgs.nsw.edu.au/curriculum/budde/primary/index.html#
Have a go at creating your own ‘Budd:e’ robot by completing various cyber safety activities.
iPad
Using an iPad, open Safari and go to: www.thinkuknow.co.uk then Click on the 8-10? box.
The Think U Know Cyber Café is a virtual world where you have to help the characters make the right choices when using email, texting, instant messaging, surfing the web, talking in a chat room, and creating an online personal space.
After you have completed the PC/Laptop and/or iPad task:
- Make a poem or rap to educate others about CyberSafety.
Reflection
What are 5 TOP things you think we need to remember to be cybersafe?
If you would like to share your work, I’d love to see it! 🙂 Please email to: mziino@hillsmeade.vic.edu.au