Lesson 10
Learning Intention
To create an avatar to post safely online.
Lesson Information
When we want to keep our personal information (like how we look) safe on websites (like on Mathletics or Epic) we can create a cartoon picture of ourselves. You can include general information like your hair colour or favourite sport. Or you can be completely different!
Go to https://www.teachstarter.com/au/widget/avatar-creator/ and create your own avatar. Make up 4 different versions – all a little bit different from each other.

Reflection
Why is it important to use an avatar rather than use a real photograph online? Click on this link: https://tinyurl.com/Yr1T4W1
I’d also love to see to see your work! Please take a photo and email to: mziino@hillsmeade.vic.edu.au
Lesson 9
Learning Intention
To explore an event in coding a game.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
For individual sign in information, check the DigiTech Learning Task section on Compass and watch the week 2 video.
Lesson 12: A Royal Battle with Events
- Work through the activities to create a game using events with Daisy the dragon and the Knight!
Reflection
Write a list of where else might we see events in coding other than a game? Think about what devices you have at home that would use them.
- Complete the reflection and email it to: mziino@hillsmeade.vic.edu.au
Lesson 8
Learning Intention
To complete a DigiTech Learning Task.
Lesson Information
DigiTech Learning Task
- Click on the link to complete the DigiTech questions.
- Have a go at each question, they are all about your DigTech learning in Term 3.
- https://tinyurl.com/Yr1DTwk8LT
Lesson 7
Learning Intention
To use loop blocks instead of repeating multiple blocks.
To break down a long sequence of instructions into the smallest repeatable sequence.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! 🙂
For individual sign in information, check the DigiTech Learning Task section on Compass and watch the week 2 video.
Lesson 9: Drawing Gardens with Loops
We are continuing to learn how to code with loops. In the last lesson, we used loops to travel through a maze and collect treasure. Today we will use loops to create patterns! By the end of these activities, you will be able to have a go at creating your own pictures using loops!
Reflection
Which activity was your favourite and why?
Lesson 6
Learning Intention
To use loop blocks instead of repeating multiple blocks.
To break down a long sequence of instructions into the smallest repeatable sequence.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish!
For individual sign in information, check the DigiTech Learning Task section on Compass and watch the week 2 video.
Lesson 8: Loops with Laurel
Have a go a completing the puzzles. Look for when you can use a loop block for any repeated blocks or blocks that you find in a pattern. There is a new ‘get treasure’ block in this lesson.
Remember that some of these might be tricky. Take a breath, and have another try even if something is tricky.
Reflection
Click on this link to complete the reflection of today’s activity. https://tinyurl.com/year1DTweek6
Lesson 5
Learning Intention
To use loop blocks instead of repeating multiple blocks.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! J
For individual sign in information, check the DigiTech Learning Task section on Compass and watch the week 2 video.
To complete these activities, you must sign in with your class code.
Lesson 7: Loops with Harvester
Have a go a completing the puzzles. Look for when you can use a loop block for any repeated blocks or blocks that you find in a pattern.
Some of these might be tricky. Remember to take a breath and have another try even if something is tricky.
Reflection
Were you able to use the loop block successfully?
Lesson 4
Learning Intention
To click and drag an object using a touch pad or mouse. To stack coding blocks in the correct order.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
For individual sign in information, check the DigiTech Learning Task section on Compass.
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! J
To complete these activities, you must sign in with your class code.
Lesson 4: Programming with Harvester:
Use the arrow keys to help the harvester collect the corn. There is a new block this lesson – the pick block. Make sure you remember to use it!
Remember that some of these might be tricky. Remember to take a breath and have another try even if something is tricky.
Reflection
How did you go ‘debugging’ today’s coding puzzles?
If you’d like to tell me how you went with today’s activity, please email me at: mziino@hillsmeade.vic.edu.au
Lesson 3
Learning Intention
To use correct coding blocks to follow a program.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
For individual sign in information, check the DigiTech Learning Task section on Compass.
1A and 1D: You are welcome to sign in and continue the activities from last semester in Code.org if you wish! J
Watch week 2 video above to see how to sign in to Code.org
Lesson 3: Programming with Angry Birds
Use the arrow keys to help the bird get to the pig. Remember when we’re giving directions from the bird’s point of view, pretend to be the bird.
Reflection
Did you get ‘stuck’ on a puzzle? How did you solve the problem?
If you’d like to tell me how you went with today’s activity, please email me at: mziino@hillsmeade.vic.edu.au
Lesson 2
Learning Intention
To move puzzle pieces into the correct order.
Lesson Information
Using Google Chrome or Safari go to www.code.org. (Internet Explorer does not work well with code.org)
Code.org Class Codes:
1B: MFYGNH
1C: CYXCTF
1E: MLYVSR
Lesson 3: Sequencing with Angry Birds
Have a go at clicking and dragging the puzzle pieces together, in the correct order, to move the bird from one side of the maze to the pig at the other side.
Reflection
Which activity was your favourite?
Lesson 1
Learning Intention
To understand what personal information is and how to stay safe using the internet.
Lesson Information
Watch Hector’s World Episode 1.
How did Hector help his friend?
- Make a list of different examples of personal information or draw a picture of what this looks like.
Reflection
How can you be safe while using the internet?
If you would like to share your work, I’d love to see it! 🙂 Please email to: mziino@hillsmeade.vic.edu.au